So the final chapter of Knights of the Old Republic has come, and somehow, I expected it to feel a little more … final. First, my review: I liked this chapter. Thoroughly. Unlike some of the previous chapters, some which felt like stalling and some which felt like three hours of walking in circles, andContinue reading “KOTFE: The Battle of Odessen”
Some highlights I jotted down during the Narrative in Games panel with Patrick and Karen Weekes, Andrew Foley and Corina Dransutavicius.
Recapping the latest chapter of KOTFE, Profit and Plunder.
I also think it’s important for developers to listen to their audience. If a significant portion of that audience reports feeling alienated, the developers should ask themselves why. Why are they feeling this way? What can developers do differently in the future? How can they make their games appealing to a wider variety of people? If they care about their games, they will also care about who’s playing them.
Today I’m sharing an interview with a fellow gamer (and Dragon Age lover) Elizabeth. She’s got some great insights! Here she is to introduce herself in her own words: E: My name is Elizabeth, I’m a white, bisexual woman in my twenties, and the very first gaming device I ever had was Nintendo 64 followedContinue reading “Why Diverse Games: “Do Your Research””
Today for Why Diverse Games? I’m interviewing game artist Lisa Lindsay about gaming, and representation in video games.