Sharing some notes I jotted down during the Inclusion in Games panel at GDX Edmonton 2016.

Sharing some notes I jotted down during the Inclusion in Games panel at GDX Edmonton 2016.
I also think it’s important for developers to listen to their audience. If a significant portion of that audience reports feeling alienated, the developers should ask themselves why. Why are they feeling this way? What can developers do differently in the future? How can they make their games appealing to a wider variety of people? If they care about their games, they will also care about who’s playing them.
Today I’m sharing an interview with a fellow gamer (and Dragon Age lover) Elizabeth. She’s got some great insights! Here she is to introduce herself in her own words: E: My name is Elizabeth, I’m a white, bisexual woman in my twenties, and the very first gaming device I ever had was Nintendo 64 followed […]
Today for Why Diverse Games? I’m interviewing game artist Lisa Lindsay about gaming, and representation in video games.
I’ve been emailing furiously with friends and contacts I’ve made online. I’ve been sending out queries along the lines of “HEY, you’re a gamer, how do you feel about DIVERSITY”. I’ve been reading articles, trawling Tumblr for opinions and all whilst wondering what people must think of me — a straight, white woman from Canada […]
(This post has been previously published to my blog, Light a Candle, here.) Firewatch is the premier game of studio Campo Santo, who describe themselves as “a small but scrappy game developer in San Francisco, CA.” who “set out to make games about interesting people in fascinating places.” (from the Campo Santo website). Now, at the […]