Sharing some notes I jotted down during the Inclusion in Games panel at GDX Edmonton 2016.
I also think it’s important for developers to listen to their audience. If a significant portion of that audience reports feeling alienated, the developers should ask themselves why. Why are they feeling this way? What can developers do differently in the future? How can they make their games appealing to a wider variety of people? If they care about their games, they will also care about who’s playing them.
Today I’m sharing an interview with a fellow gamer (and Dragon Age lover) Elizabeth. She’s got some great insights! Here she is to introduce herself in her own words: E: My name is Elizabeth, I’m a white, bisexual woman in my twenties, and the very first gaming device I ever had was Nintendo 64 followedContinue reading “Why Diverse Games: “Do Your Research””